Friday, July 30th, 2010

·  All ·  WoW-Only ·  RP-Only ·  Comments ·

There is much debate over how to measure a healer’s performance. Some utilize healing meters, some go by the old adage that “if no one dies the healer must be good,” some actually attempt to run prospective healers through trials and see how they fare, and some don’t even bother to think twice about it. [...]

There are numerous places for people to find mountains of semi-useful and useless information with regards to class mechanics, how-to guides on end-game playing, quick ways to level, and breakdowns of talents and spells. While the end-game is certainly an important aspect of play, especially given how quickly a determined player can reach the level [...]

Druids and Priests are known for their sheer healing power in a multitude of settings, but they achieve results with quite different healing styles. Even among themselves there are many different ways to approach healing, such as the Druid who emphasizes HoTs versus the Druid who emphasizes powerful direct heals, or the Holy Priest versus [...]

Part one set the stage for delving into the single most important skill any healer should work to master: adaptive healing. With the proliferation of ten man raiding there is no longer a strict set of healing assignments, but rather a reliance on healers who know and understand their class and skills well enough to [...]

The topic has already been written about in a general sense before, but after running multiple ten and twenty-five man raids it is quite apparent that things are not nearly as difficult from a single player’s perspective in a twenty-five man raid. Instead of rehashing an existing debate, however, this post is meant to provide [...]

Phaelia over at Resto4Life has a post up (link) that summarily explains why utilizing the Tree of Life form is a no-brainer. Honestly, I would never recommend being a restoration druid without taking the Improved Tree of Life talents either, but I’m setting my opinion aside for a moment to address healing without the “wilted [...]

I wrote a guest post for Bellwether not too terribly long ago (and that post can be found here) about the use of Nourish versus Regrowth. With the recently announced changes to Wild Growth and Nourish that are planned for the 3.0.8 patch (listed below) this is a good time to add a little more [...]

Now your UI is setup in a way that you are happy with, or at least it seems that way for now, and you’re ready to get to the real meat of this series. Good for you. I’m going to warn you, though, don’t be surprised if you end up changing your UI again after [...]