Remember Your Audience
I am postponing today’s normal RP post in order to focus on an excellent post that Leafshine, of Leafshine: Lust for Flower, posted this morning that serves as a reminder (for all of us) of who a large part of the player base for World of Warcraft is comprised. His post, located here, does an excellent job of pointing out a number of the things that we lose sight of if we do not fit into that same play style.
I believe the issue of difficulty in WoW to be rather misunderstood. Examples that people often cite regarding difficulty tend to talk about grinding reputation or materials for items, or the old forty-man raids, or the fact that epics were tougher to come by… the list goes on. The only valid argument I have truly heard is the same one I have referenced before, and that is the debate on needing some type of crowd control in order to clear an instance instead of mass AoE dps/threat generation/healing.
While I don’t quite agree with the thought that WoW is “just right” as it currently sits, I do think the overall point made in his post is sound. I fall into a different category of player than Leafy (I have five level eighty characters at the moment and play more often than a couple of nights a week), which means I’ll naturally have a different viewpoint on the game simply from my experiences. His post made me think more about how we all perceive things we read by others, and I want to compare my perception to his.
Average content level.
Most people seem to be running T7 content for emblems and T8 content for loot based on watching the LFG channel on my server and seeing the gear people are running around in. With the emblem system the way it currently sits, however, it is tough to tell at a glance if people are getting T9 from emblems by doing the daily heroic and occasional ToC, or if there is truly a significant portion of the player base actually running the T9 content regularly.
Recently our guild was staying “current” with regards to content, having killed all but Yogg-Saron before patch 3.2 hit and opened up the Trials raids. Suddenly we found ourselves without the ability to fill ten mans after getting to the Faction Champions encounter in ToC and hitting a wall for a few weeks, and since have been pretty much stagnant. My characters are still quite well-geared, however, and if I were still playing my Druid or Priest instead of playing my new Horde Paladin I could easily have a full set of Tier 9 without running the current content on at least one, if not both, of them.
On both of those characters, however, I chose to pursue the raid content over the rest of the game’s content, which is what a lot of people seem to forget exists. There is a game in WoW outside of raiding. There are a number of people I know who have no interest in raids and thoroughly enjoy the game’s other offerings just as there are people I know who only go through the “grind” of leveling in order to raid.
The “casual versus hardcore versus dedicated versus blah, blah, blah” debate.
I enjoy being able to log in and run something in an hour of playtime and feel like I have accomplished something. When I raid I expect people to be there to raid and commit themselves for the timeframe of the raid, be it an hour or three, that has been agreed upon. In some circles that makes me casual, in some it makes me hardcore, and in most there would be an agreement that I’m somewhere in between. While I feel like more of the player base fits into this segment, and this is most likely where my perception and Leafy’s perception would diverge most, this is the portion that generally feels as though things are either too easy or too hard.
The difficulties I face normally fall into these basic issues, which make me side with the camp that says WoW isn’t quite at the “just right” stage:
- I’ve always preferred to be in small, close guilds. Currently there are five of us active still out of a guild that once claimed seventeen actives that could run ten man raids easily. I have issues being able to run the content I want to run now.
- The content I can run is either too easy for the group I’m a part of or trying the hard mode would be too difficult (remember, I’m no longer able to run with the same group of people due to having lost a large number of our guild, which means that what I do get to run is mostly random PUGs nowadays).
- I have no real interest in the Trial of the Crusader/Coliseum. Ulduar was fun, and I’m pretty sure I can skip the Trials raids and simply gear up enough in heroics to be able to start in Icecrown when 3.3 hits, predominantly because the gear I have been able to get versus the chance of seeing gear that would be a significant enough upgrade to really try for is, well, nonexistent. I’m not a fan of twenty-five man raids (another post coming on that subject Monday), and the ten man loot isn’t worth me dealing with the frustrations of trying to raid with PUGs.
In short, remember that your play style is not necessarily the predominant play style.
Even among the blogging community there are huge divisions among the types of players out there, and we’re the ones who tend to be the most vocal about the game. What we write is often taken for granted as being the majority view if a larger percentage of those who write seem to agree. Sometimes we even go blind to the fact that there are millions of subscribers and we only see a tiny fraction of those players ourselves. My perception is that WoW is going strong, that a lot of good changes are coming soon, but that the group of players that I fall into are sort of stuck in between “too easy” content and “too hard” content. I do at least realize, though, that the group of players I fall into probably only makes up a small percentage of the total player base.





Heh, yeah, I often feel like the oddball blogger because I don’t raid and don’t have much of a desire to do so. I still find plenty of fun in the game and I have better gear than what I need for my day-to-day activities. So, I haven’t even run heroics in months… I don’t really need the emblems for gear. It’s nice to know if I wanted it, I could work towards it that way.
I have yet to get any of the new emblems since the changes were put in. I still have a handful of heroism emblems and …. a whoppin’ 4 valor emblems.
Although I’m still probably not quite in the category of the average player, I can understand where most people are coming from regarding their frustrations. The only thing with this is, I’ve seen people be frustrated from Vanilla through WotLK. Sure, the aim has shifted from “this is way too hard” to “this is way too easy.”
I’m not sure, but I think some of those frustrated groups have overlapped… but the frustration level also seems to vary a bit depending on when people started playing (or at least the points they will raise). It’s impossible to keep everyone happy all the time, so I just focus on me.
But I can do that because I don’t need to be dependent on X number of other players in order to do what I want to do in game.
.-= Syrana´s last blog ..Screenshot Sunday: Tricked =-.
What I find interesting is that even among the people who are complaining… they’re STILL playing. So obviously they aren’t THAT bothered by what they are seeing/doing.
There is an article out there that has an interview of one of the game designers and his answers revealed a lot about what is going on with WoW, both for the better and for the worse.
Essentially WoW was created with the idea that they wanted to bring the experience of raiding to the “masses”. In EQ only a very small percentage of players actually got to the point of being able to raid, and even fewer were able to find guilds and the time to experience raiding. WoW’s developers want to expand on that and try to make raiding more accessible.
It was for that reason that raiding groups of 20, and then later 25 and even 10 players were introduced. This idea was further expanded with Wrath when the whole 10 and 25 man versions of each raid instance were implemented.
In my opinion, Blizzard wants as many people as possible to be able to see Ice Crown, and for that reason they have implemented the changes that will allow even new players to prepare themselves for the ultimate Wrath raid, without needing to run all the previous raids to get there. (Let’s face it, if the only way to get gear is to run a raid instance once a week and HOPE your gear drops, and then HOPE you will actually be able to get the item (depending on the loot system involved), then that would create a MASSIVE barrier to “casual” players ever having the chance to see Ice Crown.
All that being said, I think Blizzard has plans to kick the ever living shit out of everyone who thinks they’re gonna walk into Ice Crown and just hand Arthas his head. Be prepared to be overwhelmed with the MASSIVE tears of the unworthy as Arthas smashes guilds that think they’re “all that”.
Blizzard wants everyone to have a chance to fight Arthas… they never said anything about letting them actually beat him. =D