Friday, July 30th, 2010

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Revisiting the UI

2

I never seem to leave my UI alone, though the overall look and feel has stayed relatively similar for a while now. This time I embarked upon a crusade to lower the number of addons I use, thus reducing the memory footprint required for everything to run smoothly. I also wanted to enhance the look of my UI in a slightly more unified and streamlined manner, with the goal of keeping all information I need easily accessible right up front and visible. This is my current iteration:

WoWScrnShot_031609_135703
Uploaded with plasq‘s Skitch!
WoWScrnShot_031609_135633
Uploaded with plasq‘s Skitch!

The Visible Addons:

  • Button Facade
  • Buffalo
  • Classtimers
  • Decursive
  • Dominos
  • Gear Score
  • Grid
  • kg Panels
  • Outfitter
  • Parrot
  • Pitbull
  • Prat
  • Sexymap
  • TinyStats
  • TipTac

The Not So Visible Addons:

  • ActionBar Saver
  • AlphaMap
  • Atlas
  • AtlasLoot Enhanced
  • AuctionLite
  • BankItems
  • Bayi’s Extended Quest Log
  • Clique
  • Deadly Boss Mods
  • Fast Disenchant
  • Fishing Buddy
  • MoneyWiz
  • Omen
  • RatingBuster
  • Recount
  • Talented
  • Tradeskills HD

The UI In Action:

WoWScrnShot_031809_193734
Uploaded with plasq‘s Skitch!
WoWScrnShot_031809_193443
Uploaded with plasq‘s Skitch!

The Major Components:

dominos
Dominos

I’ve used Bartender for a long time, and will actually probably go back to using it due to a couple of minor issues I’ve encountered with Dominos (namely the buggy appearance of the pet and vehicle action bars). Dominos caught my eye for its ease of configuration and the ability to modify the size and location of the “Roll” window easily. All in all, both offer the same basic functionality, with Dominos being easier to configure (though after spending so much time with Bartender it is tough to imagine it as difficult by any means).

pitbull_classtimers
Pitbull and Classtimers

pitbull_dk_frame
Pitbull Death Knight Frame

In a lot of ways I prefer ag_UnitFrames still, but the key component of what caught my eye was the gorgeous way the Death Knight’s runes are displayed in Pitbull. Overall these two addons are practically identical, and both have the same general level of complexity in configuration. I’ll definitely stick with Pitbull since the effect is almost identical, but the runes appearance shown above is just so much nicer than the small, flat bars at the bottom of the unitframe in ag_UnitFrames.

I’ve tried multiple timers for class abilities, and in the end I always seem to come back to Classtimers. I like DoTimer a lot, but two main things continue to irk me when using the addon: 1) the bars are not as easily noticeable, and I find myself ignoring them more often than not, and 2) I do not like the inability to separate the bars in DoTimer. I like having the target and focus bars adjacent to the target and focus frames, just like I prefer to have the player timers in the bottom/middle area of the screen. I do miss the separate cooldown timer in DoTimer though, so I may be combining the two to achieve exactly what I want.

grid_decursive
Grid and Decursive

There is some redundancy in running both of these addons, since I have grid configured to show me poisons and curses as well, and I could configure Clique to achieve the exact same functionality as what Decursive offers, but I find that this works better for my playstyle. I use mouseover macros when healing, and it is much easier to not bind anything other than buffs with Clique, and just use Decursive for cleansing.

tiptac
TipTac

I love this addon immensely. I can reposition the tooltips anywhere, and at a glance I can get all the information I need on hover. It also is not intrusive, and blends with my UI quite well. One of the nice features of TipTac is the complete ability to customize what is seen and what is not.

Closing Thoughts:

I’m in a constant state of tweaking my UI, so I have no doubt this will change yet again. In a lot of ways it has become a bit of a sub-game I suppose. I do not really have a reason to modify it nearly as often as I do, I simply decide it is time to change things up a little and go from there. Either way, this is my current UI… enjoy!

Comments

2 Responses to “Revisiting the UI”
  1. You have a very pretty and almost “Mature” looking UI. I look at mine and its like looking at a lego sculpture of yours. Similar, but very exaggerated and colorful.
    Heck, half of my buttons are super huge so I can remember where I threw them.
    –Davlin

    Davlin-Hydraxis’s last blog post..Davlin loots

  2. Byaghro says:

    Thanks! I’m still tweaking it slightly (mostly removing minor things that I find I don’t use), but I’m pretty happy with the way it has turned out.

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