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	<title>Comments on: Wrath. Regardless of Perceived Difficulty, This is an Issue.</title>
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	<link>http://www.diabolicalminds.com/weblog/2008/12/wrath-regardless-of-perceived-difficulty-this-is-an-issue/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=wrath-regardless-of-perceived-difficulty-this-is-an-issue</link>
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		<title>By: Byaghro</title>
		<link>http://www.diabolicalminds.com/weblog/2008/12/wrath-regardless-of-perceived-difficulty-this-is-an-issue/comment-page-1/#comment-142</link>
		<dc:creator>Byaghro</dc:creator>
		<pubDate>Sat, 27 Dec 2008 07:05:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.casualwow.com/blog/?p=172#comment-142</guid>
		<description>@Albero
That&#039;s my whole point though. We intentionally ran every heroic without looking up the strategies, and they still were very easy to figure out quickly and overcome. There was not any challenge in figuring out how a pull should be executed, there has been no crowd control, and most of the time there has been absolutely no regard for threat management because there has been no need. It all seems to just be &quot;run in, aoe, done.&quot;

I&#039;ve not been involved in a full Naxx run yet (our guild wanted to wait until the holidays were over for our officially scheduled runs), but what I&#039;ve personally seen so far still doesn&#039;t bode well for my thoughts on the matter.</description>
		<content:encoded><![CDATA[<p>@Albero<br />
That&#8217;s my whole point though. We intentionally ran every heroic without looking up the strategies, and they still were very easy to figure out quickly and overcome. There was not any challenge in figuring out how a pull should be executed, there has been no crowd control, and most of the time there has been absolutely no regard for threat management because there has been no need. It all seems to just be &#8220;run in, aoe, done.&#8221;</p>
<p>I&#8217;ve not been involved in a full Naxx run yet (our guild wanted to wait until the holidays were over for our officially scheduled runs), but what I&#8217;ve personally seen so far still doesn&#8217;t bode well for my thoughts on the matter.</p>
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		<title>By: Albero</title>
		<link>http://www.diabolicalminds.com/weblog/2008/12/wrath-regardless-of-perceived-difficulty-this-is-an-issue/comment-page-1/#comment-141</link>
		<dc:creator>Albero</dc:creator>
		<pubDate>Fri, 26 Dec 2008 20:58:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.casualwow.com/blog/?p=172#comment-141</guid>
		<description>While I understand what your saying, I don&#039;t completely agree. The fights all seem the same when you read a strat for it or have already done it in pre-BC Naxx. If you want a challenge and think things are too easy, tell your raid NOT to read the strat. Figure it out for yourself. I think this adds a significant challenge for most.</description>
		<content:encoded><![CDATA[<p>While I understand what your saying, I don&#8217;t completely agree. The fights all seem the same when you read a strat for it or have already done it in pre-BC Naxx. If you want a challenge and think things are too easy, tell your raid NOT to read the strat. Figure it out for yourself. I think this adds a significant challenge for most.</p>
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		<title>By: Deekow</title>
		<link>http://www.diabolicalminds.com/weblog/2008/12/wrath-regardless-of-perceived-difficulty-this-is-an-issue/comment-page-1/#comment-140</link>
		<dc:creator>Deekow</dc:creator>
		<pubDate>Thu, 25 Dec 2008 08:29:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.casualwow.com/blog/?p=172#comment-140</guid>
		<description>As much as I love this game, I can still objectively state that it&#039;s very poorly designed... and it&#039;s done so intentionally.  WoW has 11.5 million players.  This doesn&#039;t happen because of the challenge of the game, it happens because anyone can play, and anyone can win.  They&#039;ve already proven that every time they dumb things down, they get a boost in subscription numbers.  It sucks, it&#039;s horrid, yes you&#039;re absolutely correct that no one learns how to really play any more, but it&#039;s here to stay I&#039;m afraid.  For every one of us that prefers a challenge and actually leaves because of a lack of one, two to three others will pick up the game and fall in love with it.

&lt;abbr&gt;&lt;em&gt;Deekow&#8217;s last blog post..&lt;a href=&quot;http://www.deekow.net/2008/12/getting-excited.html&quot; rel=&quot;nofollow&quot;&gt;Getting Excited...&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>As much as I love this game, I can still objectively state that it&#8217;s very poorly designed&#8230; and it&#8217;s done so intentionally.  WoW has 11.5 million players.  This doesn&#8217;t happen because of the challenge of the game, it happens because anyone can play, and anyone can win.  They&#8217;ve already proven that every time they dumb things down, they get a boost in subscription numbers.  It sucks, it&#8217;s horrid, yes you&#8217;re absolutely correct that no one learns how to really play any more, but it&#8217;s here to stay I&#8217;m afraid.  For every one of us that prefers a challenge and actually leaves because of a lack of one, two to three others will pick up the game and fall in love with it.</p>
<p><abbr><em>Deekow&#8217;s last blog post..<a href="http://www.deekow.net/2008/12/getting-excited.html" rel="nofollow">Getting Excited&#8230;</a></em></abbr></p>
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		<title>By: D</title>
		<link>http://www.diabolicalminds.com/weblog/2008/12/wrath-regardless-of-perceived-difficulty-this-is-an-issue/comment-page-1/#comment-139</link>
		<dc:creator>D</dc:creator>
		<pubDate>Thu, 25 Dec 2008 03:08:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.casualwow.com/blog/?p=172#comment-139</guid>
		<description>I agree that it&#039;s an issue no matter which side you fall on.  I also agree that too many people seem fixated on the &quot;all/everything&quot; bit... wanting more challenge and difficulty does not mean you want ALL of it that way... just as wanting some easier/more accessible dungeons does not mean you want it ALL that way.

I think what makes this issue more difficult is that it&#039;s really a no-win situation.  No matter what, there would be plenty of people complaining or having issues whether it&#039;s about it being too hard, too easy, too dark, too boring, whatever.  Honestly, how do you develop content to please the masses across the board? That, I would not want to be in charge of.

&lt;abbr&gt;&lt;em&gt;D&#8217;s last blog post..&lt;a href=&quot;http://feeds.feedburner.com/%7Er/DarcyBrian/%7E3/493565876/&quot; rel=&quot;nofollow&quot;&gt;BBV Express&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>I agree that it&#8217;s an issue no matter which side you fall on.  I also agree that too many people seem fixated on the &#8220;all/everything&#8221; bit&#8230; wanting more challenge and difficulty does not mean you want ALL of it that way&#8230; just as wanting some easier/more accessible dungeons does not mean you want it ALL that way.</p>
<p>I think what makes this issue more difficult is that it&#8217;s really a no-win situation.  No matter what, there would be plenty of people complaining or having issues whether it&#8217;s about it being too hard, too easy, too dark, too boring, whatever.  Honestly, how do you develop content to please the masses across the board? That, I would not want to be in charge of.</p>
<p><abbr><em>D&#8217;s last blog post..<a href="http://feeds.feedburner.com/%7Er/DarcyBrian/%7E3/493565876/" rel="nofollow">BBV Express</a></em></abbr></p>
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