Wednesday, February 8th, 2012

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Healing Roles (or "Who Am I?")

0

/rant

Everyone seems to think their class is horribly broken and unplayable at the moment, and Paladins have started running around screaming at the top of their lungs that they are back to being absolutely useless. Come on people, get a grip.

Why does it have to be broken when you don’t even know how the hell you are going to perform in the expansion? IT ISN”T EVEN HERE YET!

Yes, we’re all concerned. Yes, we’ve all seen something happen we don’t like. Yes, a lot of us feel as though out 51 point talents are a little sub-par…

Have you stopped to just play the game and see how ridiculously overpowered everything feels at the moment?

If you stop and think, just briefly, about the implications of that statement then you might just realize that we have absolutely no idea how things are going to compare to what we think we are interpreting things as.

/end rant

On Restoration Druids (Yes, that means me too!):

Lifebloom was a wonderful spell. It made content easy actually, and I never even considered the possibility of running out of mana in a raid. It would be a rare occasion where things were going really, really bad for me to even innervate. Yes, I miss it… a lot. But I like not having that crutch too.

Don’t set me on fire yet, I promise I’m not a heretic!

I think Lifebloom was hit just a little too hard, but I’m more concerned that our mana efficiency might have been harder still. In content that we have routinely been through over the past few months I’m having a tough time finishing the fight with much mana at all, and this is on much, much shorter fights than they used to be.

Something to consider, and probably something that is much tougher to really get a feel for yet, is that I am pretty certain I am doing a LOT more healing than before also.

Let’s look at KZ as an example. I’m obviously well over-geared for it, even pre-patch. On a typical guild run we have two healers: myself and a Shaman. On our most recent run I did over seventy percent (70%) of the overall healing done.

Side note: This is intentional on the part of the Shammy, and not anything I’m unaware of. We’re sort of trying to see if I can solo heal it at this point, and were it not for some points where I just need more direct heals to keep up, or more people grouped together for Wild Growth to be effective, I’m pretty certain it would be easily doable.

In our most recent ZA run I noticed I was having to pop Innervate on every boss fight.

What does this mean? In all honesty, pretty much nothing. We cannot truly get a feel for where we stand at the moment because of how horrendously overpowered classes are, and because, to be fair, I’m not even paying attention to trying to be mana efficient.

So, what does this have to do with my rant above? Pretty simple actually: we do not, in any way, at all, have any idea how we are going to perform in Wrath. Those that might have some idea are playing on a Beta build. Let me repeat that, a BETA build. And we’ve seen firsthand how overpowered some classes are at the moment…

Let’s step back and look at the game honestly, and you tell me if I should run proclaim that the sky is falling, that the earth is slowly standing still, that hell has frozen over, and that three meteors are headed straight for us, destined to obliterate us exactly three minutes after we install Wrath.

Come on, I’m waiting.

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